Commonly used AO techniques are SSAO (Screen Space Ambient Occlusion) and HBAO+ (Horizon-Based Ambient Occlusion). This effect mostly appears at creases, cracks, and corners where surfaces are close to each other. Ambient lighting is a form of indirect lighting: the light reflected from other surfaces. Graphics Programmer Menno Bil explains: “Ambient occlusion is a technique used in games to simulate how ambient lighting affects a scene. Today we can reveal the addition of another option that will further enhance the realism of light in the game: Ray-Traced Ambient Occlusion, with various quality levels to choose from. In our initial announcement, we shared that Ratchet & Clank: Rift Apart on PC will feature ray-traced reflections and newly added ray-traced shadows for natural outdoor light. This means Ratchet & Clank: Rift Apart on PC can use the same technology for loading data, regardless of the storage device in your system. With DirectStorage, the use of a fast NVMe SSD and GPU decompression, this results in very responsive texture streaming even at the highest settings.”ĭirectStorage is developed to fully utilize the speed of fast PCIe NVMe SSDs, but the technology is also compatible with SATA SSDs and even traditional hard disk drives. This allows us to tailor the texture streaming strategy for the best possible texture streaming on any configuration. Principal Programmer Alex Bartholomeus: “For Ratchet & Clank: Rift Apart on PC, we added adaptive streaming based on live measurement of the available hardware bandwidth. We use this to quickly load high-quality textures and environments with a high level of detail.” Traditionally, this decompression is handled by the CPU, but at a certain point, there is an advantage to letting the GPU handle this, as this enables a higher bandwidth for streaming assets from storage to the graphics card. DirectStorage ensures quick loading times, and GPU decompression is used at high graphics settings to stream assets in the background while playing. Richard van der Laan, Senior Lead Programmer at Nixxes Software, explains: “To enable quick loading and instant transition between dimensions, the game needs to be able to load assets quickly. To ensure a smooth dimension-hopping experience, our team implemented DirectStorage 1.2 in Ratchet & Clank: Rift Apart on PC, including GPU decompression. Today we are answering those questions, and on top of that, we have some exciting new feature announcements. There are a lot of good PS3 games I never got a chance to play so once I'm done revisiting my older games I will have to look into it for games like uncharted and other PS3 classics I missed out on.Next week, Ratchet & Clank: Rift Apart is launching on PC! Many of you have asked for details about the technologies used and system requirements. That is really cool to hear, I never played jak and daxter but I will have to look into it. Unless the remaster gives you all that without having save data on the last two games which while nice would still be an issue for deadlocked which is the 4th game and wasn't ported over. So I would have to start over again from R&C 1 to get the discounts/extra guns/exc for the later games. So for me to go back now I would be losing all the first games save data, over half of game's 2 data and a tiny bit of 3's. You should know if you played though them all that you get things from having save data from older games. Other than the music changes which I personally don't care for.Īlso yes I would. Mind you its nothing that is massive or game ruining. Along with many reviewer's also pointing out the issues that arise. It's not things I read, I played the remaster on my PS3 to see them myself. It wasn't this bad at the start but it's getting worse and I feel there has to be some way to get it to run better given that my specs should be good. So far nothing can get me above 70% in the last 2 areas I have been in. So far I have tried Direct3D 11 (hardware and software) OpenGL (Hardware and software) Along with both 1.60 and and all its options. If any other specs are needed please feel free to ask. So far things have made it worse but nothing has made it better.ĬPU: Intel (R) Core(TM) i7-6700K 4.00GHz Testing different settings and seeing what helps and what doesn't. I have seen videos of people emulating it with no issues so It has to be possible I am just not well versed enough in PCSX2 to know what to do other than what I have done so far. I want some advice from others since so far everything I have found hasn't helped. Often running around 50-70% averaging around 60%. Yet the third game so far has been very notorious with me. I have read all over the place the games can be hard to emulate but I had no issue emulating the first two games other than a few spikes here and there. I have been searching on the web and copying many settings I found from other people but so far to no avail.
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